Weekly Devlog 2
This is the team's second development log for Say EEK!
We have implemented and worked on a lot more stuff to add into the game, as well as adjusted and modified the map!
Art Department
- Added and implemented the game control ui for the camera toggle and the photo taking mechanic!
- Added more assets into the map and adjusted the scaling.
- Sketched out and modelled a new map layout and adjusted it into the game.
- Writing a script with character descriptions and locations for map placement
- Tested out celebrity glow and ghost auras
- Updated game shaders
- Implemented hedges for hedge maze
- Created and implemented blucifer statue + textures
- Created and implemented grass, ferns, and flowers 3d assets
- Implemented celebrity ghost 2 and demon dog animations
- Created beezaka model and animations
Music Department
- After workshopping a new map, the ambience system was put on hold until the new map is accessible to put in colliders for the different areas
- Work-shopped new main gameplay music.
- Focused on a Harry Potter, whimsical, waltz style track.
- Most layers are complete, I just want to have dynamic music for the game.
- DJ club version on the track has been made.
- Recorded "ghost sounds" during our group meeting.
- Currently workshopping the effects on the ghost sounds to sound "like from an alternate dimension" and thematically tied to the VIPs "voices" vs regular ghosts chatting.
CS Department
- Added permanent stickers on camera borders: this will allow players to keep track of their progress over the course of the gameplay, with the stickers multiplying in numbers to symbolise the increase in their score!
- Fixed the aspect ratio for different sized screens .
- added text message notification function + area triggers around the map.
- say eek! Instagram account made!
https://www.instagram.com/boostudio.games?igsh=MTl4Z2R2d2V4bGFmdw==
Stay tuned for more spooky updates!
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Say Eek!
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| Status | Prototype |
| Authors | Kuro, DominikKos, Momod1, helloimbeam, ncolel, clubs_deuce, bronkosaur, avantitandon, Bandite |
| Genre | Simulation |
| Tags | 3D, Exploration, First-Person, Indie, No AI, Singleplayer |
More posts
- Weekly Devlog 4 (Post-LevelUp)1 day ago
- Weekly Devlog 327 days ago
- Weekly Devlog 1 - Alpha43 days ago

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